Thursday, January 18, 2007

Online classic Car Insurance

Once you pay for the first level, however, the fun has just begun. Doom comprises tons of secret rooms, colored keys that open up new areas, and of course, there are a dozen other items that should cost money. Just think of it! What if each gun was a monetary consumable? What if each individual bullet cost 5 cents? Wait, why not 50 cents? Why not give people the "choice" to buy what they want? Once you put yourself in the right frame of mind, the entire game is being given away for free, a value that appears to have no place in this "next generation." Activision could have figured out brilliantly creative ways to charge you for keys, ammo, armor, guns, and heck, why stop there? They should have realized how many times you die in the game. Why not charge you a buck for re-spawning?

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